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Rotorwash
A gunship flying fast and low over ten theatres, from jungle river to volcano, in the vertical shoot-'em-up style of the old arcade 1945 games.
You fly an attack helicopter up a scrolling map, the way the arcade shooters of the nineties did it, over jungle, desert, open sea, canyon, arctic, swamp, city, a storm fleet, an alpine pass and a volcano. Each stage has its own enemies, a mid-stage fight and a boss built out of parts you shoot off one at a time. Villages, silos and fishing boats burn if you hit them, cloud banks roll in between areas, and the whole thing is seen through a satellite feed. The best runs go on a global leaderboard.
- three.js
- Canvas 2D
- Web Audio
- ElevenLabs audio
- Netlify Functions
- Netlify Database
- Stages
- Ten, each with its own boss
- Length
- A couple of minutes a stage, boss included
- Controls
- Keyboard, gamepad, or drag on a touch screen
- Leaderboard
- Global, with a sponsor board beside it
- Audio
- Music and effects generated with ElevenLabs, with a synth fallback
- 01
Move with the arrow keys, WASD, a gamepad or by dragging. The cannon fires on its own, holding Shift slows you down and tightens the spread, and X drops a bomb that clears every bullet on screen.
- 02
Only the small red dot in the middle of the helicopter can be hit, so you can fly much closer to bullets than it looks. Grazing them is worth points.
- 03
Pick up P to widen your guns, B for another bomb, S for a support drone and stars for medals. Burning buildings and a stage with no lives lost add to the bonus.
- 04
Every stage ends in a boss whose core is armoured until you destroy the turrets around it. Get as far as you can and put your score on the leaderboard.
Keep playing.
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