go-home.idad.fyi
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This frame keeps its saves separately from the game's own site, and some browsers block saving inside an embedded frame. For a long run, open it in its own tab.

This one wants a keyboard, a mouse and a wide window, because it is a desktop full of draggable windows. It will load on a phone, but it was not built for one.

All games
trap platformer

Go home!

One screen, one door, and a character who only wants to reach it. Every room is readable at a glance and looks completely fair right up until the floor, the ceiling or the door itself changes its mind. Dying costs you about a second, which is the only reason the joke stays funny.

  • TypeScript
  • matter.js
  • Canvas
  • Vite
  • Web Audio

How it plays

  1. Arrow keys to walk, space to jump. There is nothing else to learn and the game never adds anything.
  2. Collect the room's star. The door stays padlocked until you have it, and some stars would rather you did not.
  3. Touch the door. Walk in, fall in, or clip the frame mid-jump — contact is the whole requirement, with no standing on the mark waiting to be let in.
  4. Die, and go again. Every death rebuilds the room from scratch, so no trap can leave anything behind that makes the next attempt harder than the first.

The details

Rooms
57, across six worlds
Traps
26 kinds, from a vanishing floor to a rising lake of lava
Difficulty
Measured: a route-knowing player survives the median room 42% of the time
Proof
Every room ships only once a bot has actually finished it
Saves
localStorage, no account

Screens

The other six